
Claude of Duty
A procedural first-person shooter: city streets, weapons, physics, and sound generated in code.
Shooter · Agent simulation
Founder and CEO of OthersideAI, the company behind HyperWrite. Builds AI products, invests in AI infrastructure, and shares experiments in agent-driven software.
shumer.dev6 selected projects, with credit and a path to the original.

A procedural first-person shooter: city streets, weapons, physics, and sound generated in code.

A simulated society of AI-powered characters who communicate and cooperate to survive.
Tools: Codex, Manager Loop
Original link unavailable at last check
A street-by-street New York world-building experiment created in Unreal Engine.
Tools: Codex, Manager Loop
Original link unavailable at last check
An earlier experiment where the agent assembled cars from existing assets, ran the game, and adjusted its work.
Tools: Codex
Original link unavailable at last check
Matt Shumer’s workflow for delegating and iterating on ambitious builds.

Original publication and update records, plus explicitly labeled repository milestones.
Repository creation date. This is not a project launch date.
Source repository · Source Repository metadataFounder and CEO of OthersideAI, the company behind HyperWrite. Builds AI products, invests in AI infrastructure, and shares experiments in agent-driven software.
This selection connects 6 projects across games, interactive. Follow the project links for the original experience; use the build log for dated context where evidence is available.
Compiled from public catalog attributions and linked original sources. Descriptions are editorial summaries, not statements made by the creator. This profile has not been claimed or endorsed.
Catalog sources gathered October 23, 2026. Primary-source access varies, particularly on social platforms. This is a selected portfolio, not a lifetime total. Images remain credited to their original creators.