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THE PEOPLE BEHIND THE PROJECTS

Matt Shumer

Shooter · Agent simulation

Founder and CEO of OthersideAI, the company behind HyperWrite. Builds AI products, invests in AI infrastructure, and shares experiments in agent-driven software.

shumer.dev
GamesInteractive
Unclaimed profile
Discovered through Clipcade. Clipcade ↗

The work, all in one place.

6 selected projects, with credit and a path to the original.

Claude of Duty project artwork
Games

Claude of Duty

A procedural first-person shooter: city streets, weapons, physics, and sound generated in code.

FPSProceduralDesktopShooter
Civilization project artwork
Games

Civilization

A simulated society of AI-powered characters who communicate and cooperate to survive.

Agent simulationWorldsUnreal Engine 5

Tools: Codex, Manager Loop

Original link unavailable at last check
NYC Manhattan project artwork
Games

NYC Manhattan

A street-by-street New York world-building experiment created in Unreal Engine.

City reconstructionWorldsUnreal Engine 5

Tools: Codex, Manager Loop

Original link unavailable at last check
Cars Playtest project artwork
Interactive

Cars Playtest

An earlier experiment where the agent assembled cars from existing assets, ran the game, and adjusted its work.

Driving experimentSimulationsUnreal Engine

Tools: Codex

Original link unavailable at last check
Manager Loop project artwork
Interactive

Manager Loop

Matt Shumer’s workflow for delegating and iterating on ambitious builds.

Development workflowTools & resourcesWorkflow
Original link unavailable at last check
Gauntlet Loop Method project artwork
Interactive

Gauntlet Loop Method

The original method behind Claude of Duty and the community game gallery.

Development workflowTools & resourcesWorkflow