Exploring GPGPU on iOS
Historical technical article comparing CPU and GPU computation through OpenGL ES 3.0 Transform Feedback; the author now labels the methods obsolete on modern iOS and says the page is retained as a historical reference.
Published: · Article page and archive show January 5, 2014.
Tools and source notes
Tools named in the source: OpenGL ES 3.0.
Tool names are source attributions. An exact model or complete production workflow may not be disclosed.
Mobile compatibility has not been confirmed.