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Unreal Agent Harness project artwork

Unreal Agent Harness

An Unreal Engine MCP and QA harness; a tool repository, not Matt’s game source.

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About this project

An open-source harness for driving Unreal Engine 5.8 with an AI agent (Claude) through the official Unreal MCP plugin. It supports an observe, act, check, and fix workflow using viewport captures and a decoder script. The repository also includes city-building recipes using PCG, Blender facade kits, Cesium-streamed real-world geography, and an Epic City Sample base, along with setup docs and troubleshooting notes. The repository presents this as a tool and workflow rather than a single playable game. Source

Tools and source notes

Tools named in the source: Unreal Engine 5.8, Unreal MCP plugin, Claude Code, Python 3, Blender, ImageMagick, Cesium for Unreal.

Reference material from the supplied catalog. This is a tool, workflow, or index rather than an individual playable project.

Attribution source

Tool names are source attributions. An exact model or complete production workflow may not be disclosed.

Source: Clipcade

Mobile compatibility has not been confirmed.