Unreal Agent Harness
An Unreal Engine MCP and QA harness; a tool repository, not Matt’s game source.
About this project
An open-source harness for driving Unreal Engine 5.8 with an AI agent (Claude) through the official Unreal MCP plugin. It supports an observe, act, check, and fix workflow using viewport captures and a decoder script. The repository also includes city-building recipes using PCG, Blender facade kits, Cesium-streamed real-world geography, and an Epic City Sample base, along with setup docs and troubleshooting notes. The repository presents this as a tool and workflow rather than a single playable game. Source
Tools and source notes
Tools named in the source: Unreal Engine 5.8, Unreal MCP plugin, Claude Code, Python 3, Blender, ImageMagick, Cesium for Unreal.
Reference material from the supplied catalog. This is a tool, workflow, or index rather than an individual playable project.
Tool names are source attributions. An exact model or complete production workflow may not be disclosed.
Source: Clipcade
Mobile compatibility has not been confirmed.
