Paul ๐Games
Games
Browser games, playful experiments and guides to building a game people can try.
The best first game is small enough to finish and interesting enough to play twice. A single mechanic, a clear goal and an immediate restart can teach you more than a large world of unfinished features. Play the work here, notice how the first few seconds explain the controls, and look at how each project handles success and failure.
The collection ranges from wordplay and drawing to arcade games and 3D experiments. Some require a keyboard or a desktop browser. Open a project for its original link, credited creator and known mobile support, then use the guides to build, test and share a game with a scope you can maintain.
Selected work
Open a project to try it and find the original.
Paul ๐Games

Neon Tower Defense
By John DiligBuild a defense against waves of geometric enemies in a glowing, minimal arena.
Tools: Claude Code

The Long Silence
By Anshu ChimalaPilot a survey ship through a silent universe. Chart strange worlds and discover what happened to the stars.
Tools: Claude Code, Blender

Hollowflux
By Thomas RicouardExplore a moody two-dimensional action game built through an iterative agent workflow.
Tools: Codex
People behind the work
Make your next thing
All guidesBuild a small video game with Claude
Make a playable browser game with a clear loop, touch controls, restart behavior, and a tested public link. Start small before adding levels or accounts.
Read the guideMake your project usable on a phone
Test the real task on a narrow screen with touch, readable text and a working keyboard. Handle desktop-only experiences honestly with a useful save-for-later route.
Read the guideWhere to share something you built
Find the right audience for a game, tool, product, video or visual explanation. Compare creator directories and launch communities, then prepare a useful submission.
Read the guideUseful references
Find another direction
Explore more work, ideas and people across the directory.