
But what is a neural network? | Deep learning chapter 1
By Grant SandersonFollow a visual introduction to neurons, layers, and weights through the problem of recognizing handwritten digits.
Videos that explain an idea, show real work and help people decide what to try.
A useful demo answers three questions quickly: what is it, what can someone do with it, and where can they try it? Show the product doing that job before explaining every feature. An explainer can take more time, but the same rule helps: make each scene carry one idea and give the viewer a reason to keep watching.
Watch the creators here for pacing, visual explanation and the relationship between narration and the thing on screen. Our guides distinguish a recording of a working product from a sizzle edit or an illustrative generated shot. They cover scripts, screen capture, captions, editing and the formats you need when a single story travels to a website, YouTube and a vertical feed.
Open a project to try it and find the original.

Follow a visual introduction to neurons, layers, and weights through the problem of recognizing handwritten digits.

See matrices move a grid, and understand linear transformations as changes to space.
The portfolio website links to a video series documenting how the world was built.
Use Opus 5.5 to plan a short launch video, Remotion or an editor to assemble it, and optional Higgsfield shots to add atmosphere without inventing product behavior.
Read the guidePlan and record a clear product demo with a real working flow, a short script, readable screen capture and a useful next step. Add polish after the proof is clear.
Read the guideFind the right audience for a game, tool, product, video or visual explanation. Compare creator directories and launch communities, then prepare a useful submission.
Read the guideExplore more work, ideas and people across the directory.